These matters are subjective. First, a definition of terms: A plot is the sequence of events in a story. Your gaming session is not a story — it is a happening.
Precisely what drives a GM to this extreme varies. Perhaps somebody was a Rules Lawyer once too often. Perhaps the gaming group mocked his plotting skills a bit too much. The players might have spent all their time going everywhere but where the plot wants them to.
Maybe the group consisted entirely of Munchkins.
Or maybe the players are just Too Dumb to Live. Or maybe, just maybe, the GM is a sadistic bastard who's determined to see the players fail at any cost.
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Maybe it's time to stop the metagaming, let somebody else GM, or just find a new gaming group altogether. A lesser form of this trope can target just one particularly annoying player, often with a bolt of lightning. Since the GM is the local god, this works even if the target character is underground, in a Faraday cage and wearing a static discharge bracelet.
Merely threatening players with lightning can also be effective in controlling players. A subtrope of Total Party Kill. When the players decide to detonate the game instead of the GM, it's Off the Rails.
Usually the direct inverse of "Dice fall, everyone rocks. This is not just a trope for everyone in a story dying. That is Kill 'em All.
Also, do not add examples about the extinction of the dinosaurs. They are not a part of this trope. They too fall under Kill 'em All. The RPG allowed less freedom of rock-falling since it's played on a set game board.
Every GM who isn't Patty Gauzwieler will pull this at one point or another in the comic. Actually subverted when they play the Temple of Horrendous Doom - everyone dies, yes, but that's just the start of the adventure. One nice storyline, after the group pulled off some particularly annoying feat of munchkinry, rather than declaring a RFED, B.
Averted when Weird Pete gets into a battle of wills with Sara over whether he can manage to kill off her player-character.Random Esoteric Creature Generator: For Classic Fantasy Role Playing Games and Their Modern Simulacra Paperback – December 3, If you’re GMing a roleplaying game, you should never prep a plot.
Everyone’s tastes are different. These matters are subjective. What works for one person won’t necessarily work for another. Yada, yada, yada. But, seriously, don’t prep plots. First, a definition of terms: A plot is the.
Hahahhahhahah! You do realise that you are exactly the type of person that this guy is talking about in this hilarious and sadly, very true account of the games industry. honestly, I’m embarrassed to be a part of this (gaming) world most of the time.
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